I was a bit surprised at how quickly I got feedback thanks to uploading all 33 images in rapid fire. Being someone who rarely ever uploads anything onto DA and instead lurks around what others are posting, it was a pretty cool feeling getting four subscribers and 8 favorites (Minus every single page favorite by one of my Gaian buddies). Much less all of this in about a single hour.
A quick thank you to everyone who took interest in the first chapter and a special thanks to Dragoshi1 who helped me a lot when I needed it. For those of you who don't know him, Dragoshi is pretty much a pioneer when it came to Comipo. While I was sitting there tapping my fingers waiting for the english release, he was already toiling away at his web comic series "Figured It Out" with just the japanese trial version. Now I am still sort of waiting for the english version, but we both own the full japanese version so the wait is no longer killing me. I may not know what everything says, but I do know my way around the program quite well now, as it is fairly intuitive once you figure out what does what. Dragoshi set a standard which I wanted to meet for the first chapter.
More about the subject of Comipo itself, its basically a manga making software that uses 3-D models. Some may argue that its sort of like cheating, but as I spent 3 years of my life trying to learn how to draw and getting nowhere, I prefer not to look at the program for its artistic views and rather how it could be used to tell a story. I am an author, not an artist. I probably will never commercially sell anything I put out using the program, but what this program means to a writer who has always wanted to get into the manga making scene is the ability to get it down so that if I do find an artist who is willing to work with me in bringing the characters and stories in my head to life, I have a visual reference to show said artist without being misinterpreted. And WITH my un-obscure idea that may have been skewed if I had just used my scatter brained thoughts to describe it to them in person, the artist can use that to suggest his or her own ideas, stories, and characters to augment my own ideas. It takes out a lot of the back and forth "No, I visualized it more like this" from working with people.
Outside of this, Comipo isn't just a program for story telling. As Dragoshi demonstrated here:
fav.me/d421xbe it doesn't have to be used for just anime stuff. You can import your own models and even 2D drawings while using Comipo just for panels and word bubbles. (More than half of the images used in Chapter 1 are an example of just dragging an image from a folder into the panel, dropping it, and layering it behind the models.)
Another project I was working on was using the character models I designed in Comipo for The Orison and using them for sprites to make a visual novel with using RPG Maker VX. If you are on the VX community site, then you could probably be looking forward to that being announced pretty soon as well.
Comipo will be out in english this August, but I wouldn't hold that to me. After all, the reason I gave up on the english version in the first place was that two set release dates had passed by. But judging by the fact that they actually had an english video and have done some stuff on Comipo.biz, then I think we could actually expect it pretty soon.